Websites, Cyberculture
Selected by Dr Anne Marsh for VSA2460 / 3460 Cyberculture:
from digital to virtual representation
Cybertheory and criticism
- Baudrillard
on the Web a good theory site for the whole unit
- Dodge, Martin and Kitchin, Rob, Mapping
Cyberspace, companion website of the 2001 book. Includes all maps and
images from the book, information about the authors, excellent links to
other cyberprojects (library
holdings)
- Mitchell, William J, City of Bits: Space, Place, and the Infobahn (library
holdings) also [electronic
resource]
- Mitchell, William J, Me++ : the cyborg self and the networked city (2003)
[electronic
resource]
- www.theory.org.uk David Gauntlett's
guide to contemporary culture
- ctheory.net the Kroker's site
- RCCS David Silver's Resource Centre
for Cyberculture Studies
- Virtual Society? an ESRC
(UK Economic and Social Research Council) Research Programme
- Vmyths.com - Truth About Computer Virus
Myths & Hoaxes includes searchable list of computer virus hoaxes
and virus hysteria
Cyberpunk
AI and VR
Crime
SciFi and SFX
Games
- Barwood, Hal, "Cutting to the Chase: Cinematic Construction for Gamers" Gamasutra,
May 18, 2000. Need to become a member (no charge) to access site, then use
the 'search' function
- Hawkins, Trip, "Keynote
Address", Computer and Video Games Coming of Age, transcript of
Conference at MIT, 10-11 February 2000
- Jenkins, Henry, "Opening
Remarks", Computer and Video Games Coming of Age, transcript of
Conference at MIT, 10-11 February 2000
- Panel session, "Aesthetics
of Game Design", Computer and Video Games Coming of Age, transcript
of Conference at MIT, 10-11 February 2000
- Panel Session, "Games
as Popular Culture", Computer and Video Games Coming of Age, transcript
of Conference at MIT, 10-11 February 2000
AI and Avatars
- Android World, especially 'Valerie',
'Entertainment Robots', 'Android Head Projects', 'Androids in the Movies',
'The Philosophy and Future of Androids', 'NASA Projects' and 'Other Good
Links'.
- Rossney, Robert "Metaworlds", Wired
magazine.
- Woodcock, Steve "Game AI: the State of the Industry", Gamasutra August
20, vol.3, issue 33, 1999. Need to become a member (no charge) to access
site, then use the 'search' function.
Women and technology
- Haraway, Donna. 'A
Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late
Twentieth Century', from the graduate program in History and Philosophy
of Science and Technology, Stanford University
- Brillo Magazine a savvy feminist
'zine
- Cyberculture, Gender and Identity
Resources
- Electronic Gender:
special issue of Switch e-journal with articles on gender ambiguity,
grrl power, gender roles in computer games and cyberfeminism
- Old Boys Network
- Sexuality and Cyberspace, Women and Performance, issue no. 17.
[site gone 26-04-05; was at http://www.echonyc.com/~women/Issue17/index.html]
- 'What is Cyberfeminism?'
- Wired Woman, Society
- Women-Focused Cyberculture and Internet
Information from University of Maryland, Baltimore County
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