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Websites, Cyberculture

Selected by Dr Anne Marsh for VSA2460 / 3460 Cyberculture: from digital to virtual representation

Cybertheory and criticism

Cyberpunk

AI and VR

Crime

SciFi and SFX

Games

  • Barwood, Hal, "Cutting to the Chase: Cinematic Construction for Gamers" Gamasutra, May 18, 2000. Need to become a member (no charge) to access site, then use the 'search' function
  • Hawkins, Trip, "Keynote Address", Computer and Video Games Coming of Age, transcript of Conference at MIT, 10-11 February 2000
  • Jenkins, Henry, "Opening Remarks", Computer and Video Games Coming of Age, transcript of Conference at MIT, 10-11 February 2000
  • Panel session, "Aesthetics of Game Design", Computer and Video Games Coming of Age, transcript of Conference at MIT, 10-11 February 2000
  • Panel Session, "Games as Popular Culture", Computer and Video Games Coming of Age, transcript of Conference at MIT, 10-11 February 2000

AI and Avatars

  • Android World, especially 'Valerie', 'Entertainment Robots', 'Android Head Projects', 'Androids in the Movies', 'The Philosophy and Future of Androids', 'NASA Projects' and 'Other Good Links'.
  • Rossney, Robert "Metaworlds", Wired magazine.
  • Woodcock, Steve "Game AI: the State of the Industry", Gamasutra August 20, vol.3, issue 33, 1999. Need to become a member (no charge) to access site, then use the 'search' function.

Women and technology

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